import logging, math
from gi.repository import Gst, Gtk

class AudioLevelDisplay(object):
	""" Displays a Level-Meter of another VideoDisplay into a GtkWidget """

	def __init__(self, drawing_area):
		self.log = logging.getLogger('AudioLevelDisplay[%s]' % drawing_area.get_name())

		self.drawing_area = drawing_area

		self.levelrms = []
		self.levelpeak = []
		self.leveldecay = []

		# register on_draw handler
		self.drawing_area.connect('draw', self.on_draw)

	def on_draw(self, widget, cr):
		# number of audio-channels
		channels = len(self.levelrms)

		if channels == 0:
			return

		width = self.drawing_area.get_allocated_width()
		height = self.drawing_area.get_allocated_height()

		# space between the channels in px
		margin = 2

		# 1 channel -> 0 margins, 2 channels -> 1 margin, 3 channels…
		channel_width = int(  (width - (margin * (channels - 1))) / channels  )

		# self.log.debug(
		# 	'width: %upx filled with %u channels of each %upx '
		# 	'and %ux margin of %upx',
		# 	width, channels, channel_width, channels-1, margin)

		# normalize db-value to 0…1 and multiply with the height
		rms_px   = [ self.normalize_db(db) * height for db in self.levelrms ]
		peak_px  = [ self.normalize_db(db) * height for db in self.levelpeak ]
		decay_px = [ self.normalize_db(db) * height for db in self.leveldecay ]

		# set the line-width >1, to get a nice overlap
		cr.set_line_width(2)

		# iterate over all pixels
		for y in range(0, height):

			# calculate our place in the color-gradient, clamp to 0…1
			# 0 -> green, 0.5 -> yellow, 1 -> red
			color = self.clamp(((y / height) - 0.6) / 0.42)

			for channel in range(0, channels):
				# start-coordinate for this channel
				x = (channel * channel_width) + (channel * margin)

				# calculate the brightness based on whether this line is in the
				# active region

				# default to 0.25, dark
				bright = 0.25
				if int(y - decay_px[channel]) in range(0, 2):
					# decay marker, 2px wide, extra bright
					bright = 1.5
				elif y < rms_px[channel]:
					# rms bar, full bright
					bright = 1
				elif y < peak_px[channel]:
					# peak bar, a little darker
					bright = 0.75

				# set the color with a little reduced green
				cr.set_source_rgb(
					color     * bright,
					(1-color) * bright * 0.75,
					0
				)

				# draw the marker
				cr.move_to(x, height-y)
				cr.line_to(x + channel_width, height-y)
				cr.stroke()

				# draw a black line for the margin
				cr.set_source_rgb(0,0,0)
				cr.move_to(x + channel_width, height-y)
				cr.line_to(x + channel_width + margin, height-y)
				cr.stroke()

		# draw db text-markers
		cr.set_source_rgb(1, 1, 1)
		for db in [-40, -20, -10, -5, -4, -3, -2, -1]:
			text = str(db)
			xbearing, ybearing, textwidth, textheight, xadvance, yadvance = (
				cr.text_extents(text))

			y = self.normalize_db(db) * height
			cr.move_to((width-textwidth) / 2, height - y - textheight)
			cr.show_text(text)

		return True

	def normalize_db(self, db):
		# -60db -> 1.00 (very quiet)
		# -30db -> 0.75
		# -15db -> 0.50
		#  -5db -> 0.25
		#  -0db -> 0.00 (very loud)
		logscale = 1 - math.log10(-0.15 * db + 1)
		return self.clamp(logscale)

	def clamp(self, value, min_value=0, max_value=1):
		return max(min(value, max_value), min_value)

	def level_callback(self, rms, peak, decay):
		self.levelrms = rms
		self.levelpeak = peak
		self.leveldecay = decay
		self.drawing_area.queue_draw()